Prism Desktop Holographic Spatial Environment
Direct OpenXR Engine 1.2 • Zero Runtime Bloat

PCVR Without Compromise.

Stream OpenXR and SteamVR games directly to your Meta Quest with native resolution, sub-frame latency, and zero runtime bloat.

⚡ Direct OpenXR Engine
🎯 2700×2700 Per Eye
🧊 Zero-VRAM Environments
🔄 Predictive 6DOF Tracking
* High-speed racing demonstration running in OpenXR mode at native 2700×2700 resolution to stress-test motion prediction. Compatible with all PCVR & SteamVR titles.
6DOF BENCHMARK FEED
2700² NATIVE 90 FPS
Direct
OpenXR Pipeline
Zero SteamVR translation overhead
2700²
Native Per-Eye Render
Zero subsampling blur on Quest 3 / Pro
< 9.2 ms
Motion-to-Photon
Predictive asynchronous time-warp
0 MB
VR Memory Footprint
100% VRAM liberated for game textures
LIVE IN PRODUCTION

Engineered For Pure Performance

Every layer of Prism Desktop is crafted to eliminate translation bottlenecks, delivering razor-sharp PCVR clarity straight from your GPU to your lenses.

Direct OpenXR Runtime Icon

Direct OpenXR Runtime

Bypasses intermediate driver translation layers. Directly handles OpenXR swapchains, composition layers, and predictive frame timing for stutter-free frame submission.

Native OpenXR 1.0/1.1
SteamVR Driver Bridging Icon

SteamVR Driver Bridging

Seamless automated driver bridging that lets you launch any SteamVR title with zero configuration required, maintaining native OpenVR tracking feeds.

Universal Library Support
Hardware Video Encoding Icon

Hardware Video Encoding

Native hardware pipelines for NVIDIA NVENC, AMD AMF, and Intel QuickSync. Ultra-efficient AV1, HEVC (H.265), and AVC (H.264) streams up to 250+ Mbps.

AV1 • HEVC • H.264
Extreme 2700x2700 Resolution Icon

Extreme 2700×2700 Resolution

Pushes true native panel resolution to Meta Quest 3 and Pro displays without sub-sampling artifacts, delivering razor-sharp text and distant apex clarity for sim racing.

Native Clarity at 120Hz
Sub-Frame Predictive 6DOF Icon

Sub-Frame Predictive 6DOF

Asynchronous head pose sampling with engine-integrated motion extrapolation eliminates rotational judder and visual micro-stutters during intense high-G turns.

Sub-Millisecond Tracking
Zero-VRAM Dynamic 3D Rooms Icon

Zero-VRAM Dynamic 3D Rooms

High-fidelity virtual rooms that completely unload from headset VRAM the instant a VR title starts, freeing 100% of memory for your game's texture budgets.

Instant Memory Purge
Secure PIN-Based Pairing Icon

Secure PIN-Based Pairing

Zero-hassle one-click device pairing over local network with automatic broadcast discovery and encrypted token handshake. No third-party account required.

Local LAN Security
Diagnostic Telemetry HUD Icon

Diagnostic Telemetry HUD

In-headset real-time telemetry displaying host encode time, network transit time, headset decode time, frame jitter, bitrate pacing, and framerate stability.

Real-Time Performance Stats
SYSTEM BENCHMARK

Architecture Comparison Matrix

Compare the engineering architecture of Prism Desktop against legacy wireless PCVR streaming solutions.

Architectural Parameter
Prism Prism Desktop
Meta Quest Link / AirLink Virtual Desktop Steam Link VR
Runtime Submission Layer How VR frames reach the encoder Direct OpenXR Hook
Direct swapchain composition, 0 translation
Oculus OVR Runtime (Heavy background services) OpenVR / SteamVR translation driver hook SteamVR native driver only
Headset VRAM Footprint in VR Memory occupied by streamer room 0 MB (Instant Wipeout)
100% headset VRAM freed for game textures
~350 MB - 600 MB (Meta Link Shell persistent) ~200 MB - 350 MB (Environment assets cached) ~180 MB - 250 MB (SteamVR Shell UI)
Max Native Resolution Pixel pipeline to Quest 3 / Pro 2700 × 2700 Per Eye
1:1 panel clarity without downscaling
Capped dynamically or requires Oculus Debug Tool tweak Dynamic profile (Godlike preset ~2640×2640) Dynamic SteamVR scale factor
Hardware Video Encoders GPU accelerated pipelines NVENC • AMF • QuickSync
AV1, HEVC, AVC up to 250+ Mbps
NVENC / AMF (AVC/HEVC, No AV1 on legacy branch) NVENC / AMF (AV1, HEVC, AVC) NVENC / AMF (HEVC, AVC)
Motion-to-Photon 6DOF Tracking Head pose sampling algorithm Engine-Integrated Prediction
Sub-frame extrapolative time-warp
Asynchronous Spacewarp (ASW 2.0) Synchronous Spacewarp (SSW) Basic Valve tracking extrapolation
Device Discovery & Pairing Authentication mechanism Instant 4-Digit PIN Handshake
Local encrypted LAN, no cloud login
Meta Account required, cloud device linking Oculus Username cloud authentication Steam Account pairing code
Telemetry & Diagnostic HUD Real-time latency breakdown Full In-Headset Telemetry
Encode / Network / Decode / Jitter graph
Oculus Debug Tool overlay (Requires PC setup) Performance Overlay overlay SteamVR Performance Graph
ZERO-FOOTPRINT VIRTUAL ROOMS

Zero-VRAM Dynamic Environments

Enjoy photorealistic virtual workstations and private cinema spaces without sacrificing a single byte of headset memory when you launch your PCVR games.

THE ZERO-VRAM ARCHITECTURE PRINCIPLE

Why Persistent Environment Memory Destroys PCVR Performance

Unlike desktop PCs with discrete 16GB–24GB graphics cards, standalone VR headsets share unified mobile memory between the operating system, display driver, and application runtimes. When other streamers keep high-poly 3D rooms, skyboxes, and decorative meshes resident in headset RAM, your PCVR stream suffers from frame drops, micro-stutters, and texture eviction.

100% VRAM Wipeout Room assets deallocate in < 15ms upon OpenXR entry
Zero Texture Swapping Maximum memory bandwidth dedicated to video decode buffers
Instant Recall Rooms reload asynchronously in background when exiting games
Desktop Suite Environment
Active VRAM in VR: 0.0 MB 120 Hz Target

Desktop Suite Penthouse

A minimalist architectural workspace with floor-to-ceiling twilight city skyline views, subtle floor reflections, and an ultra-wide curved holographic desktop display.

Lighting Simulation Dynamic Ambient Screen Bounce
Display Curvature Customizable 1000R to Flat
Acoustic Model Diffused Studio Reverb Profile
VR Game Transition Instant Memory Purge (0 MB resident)
INNOVATION PIPELINE

Planned & Experimental Features

Our forward-looking engineering roadmap delivering cutting-edge spatial computing capabilities directly to your setup.

10-Bit HDR Icon In Development
Next Release

10-Bit HDR in VR

Wide color gamut (BT.2020) and high dynamic range streaming to Quest headsets, preserving vivid sun highlights and deep shadow detail in simulation games.

• BT.2020 Color Space • 10-Bit HEVC/AV1 Pipeline
Dynamic Foveated Encoding Icon In Development
Next Release

Dynamic Foveated Encoding (ETFR)

Uses Quest Pro eye tracking or static optical center sweet spots to concentrate maximum bitrate where you gaze, while compressing peripheral zones to save 40% bandwidth.

• Quest Pro Eye Tracking • Variable Bitrate Slicing
Virtual Multi-Monitor Icon Q1 Roadmap
Q1 2027

Virtual Multi-Monitor Workspaces

Spawn up to 3 physical-less virtual displays in 6DOF space with custom curvature, tilt, distance, and per-monitor refresh rate scaling.

• 3x Virtual Displays • Independent 6DOF Placement
Spatial Audio Icon In Development
In Testing

Spatial Audio & Two-Way Loopback

Ultra-low latency spatialized PC audio streaming with AI noise-cancelled microphone loopback for multiplayer Discord, Teamspeak, and in-game voice chat.

• HRTF Spatial Sound • Zero-Lag Mic Return
Wi-Fi 6E/7 Icon In Development
In Testing

Wi-Fi 6E & 7 Packet Pacing

Kernel-level UDP packet pacing and bufferbloat reduction designed specifically for congested mesh networks and multi-device households.

• Microsecond Packet Pacing • Jitter Buffer Resiliency
Custom Controller Icon Q2 Roadmap
Q2 2027

Custom Controller & Hand Tracking

Optical hand tracking gestures for desktop interaction and rebinding tools for specialized flight stick, sim wheel, and HOTAS peripherals.

• Quest Optical Hand Tracking • Direct DirectInput/XInput Remapping
SYSTEM REQUIREMENTS

Hardware & Headset Compatibility

Engineered for performance scalability across modern gaming PCs and Meta Quest headsets.

Prism Desktop on Meta Quest 3 with Holographic 6DOF Display
Next-Gen OpenXR Engine Full 2700×2700 Clarity • Zero Headset VRAM Overhead • Meta Quest 3 & Pro Ready
Windows

Host PC System Specs

  • Operating System: Windows 10 (64-bit) 21H2+ or Windows 11 (64-bit)
  • Processor (CPU): Intel Core i5-10400 / AMD Ryzen 5 3600 or higher
  • Graphics (NVIDIA): GeForce GTX 1070 up to RTX 4090 (NVENC AV1 supported on RTX 40 Series)
  • Graphics (AMD): Radeon RX 5700 up to RX 7900 XTX (AMF Hardware Video Codec)
  • Graphics (Intel): Intel Arc A750 / A770 (QuickSync AV1 & HEVC Supported)
  • System Memory (RAM): 16 GB DDR4/DDR5 recommended
Meta Quest

Headset & Network Architecture

  • Meta Quest 3: Full 2700×2700 native resolution, AV1 decode up to 120Hz
  • Meta Quest 3S: Native 1832×1920 per eye, AV1 decode up to 120Hz
  • Meta Quest Pro: Local dimming quantum dot displays, 90Hz, ETFR Eye-Tracking ready
  • Meta Quest 2: Native 1832×1920 per eye, HEVC/AVC decode up to 120Hz
  • Network Infrastructure: Host PC hardwired via Gigabit Ethernet (Cat6 recommended)
  • Wireless Band: Dedicated 5 GHz (Wi-Fi 5/6) or 6 GHz (Wi-Fi 6E/7) channel
COMMON QUESTIONS

Frequently Asked Questions

Prism Desktop hooks directly into the OpenXR runtime at the engine level, eliminating the intermediate translation layer between SteamVR and the Oculus runtime. By combining direct swapchain acquisition, microsecond UDP packet pacing, and asynchronous sub-frame motion prediction, motion-to-photon latency is reduced by up to 35%.

When you are in the desktop streamer room, you can enjoy rich 3D environments like the Desktop Suite or Home Cinema. The moment you launch a PCVR game, Prism Desktop completely deallocates the entire 3D environment from the headset's unified memory. 100% of headset VRAM and compute are dedicated to video decoding and display refresh.

Not at all! The high-speed racing demo in our promotional benchmark video is an extreme stress-test to showcase sub-frame predictive tracking during rapid rotational movement. Prism Desktop is a universal PCVR streamer fully compatible with any OpenXR or SteamVR title—from Microsoft Flight Simulator and Half-Life: Alyx to Beat Saber and VRChat.

No. Prism Desktop operates entirely on your local area network (LAN). Device discovery and pairing use secure local broadcasts and a 4-digit encrypted token PIN. Your game audio and video data never leave your local Wi-Fi router.